[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, Category="Genlock",
Meta=(EditCondition="bOverrideCustomTimeStep"))
UEngineCustomTimeStep * CustomTimeStep
Custom time step
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, Category="Genlock",
Meta=(EditCondition="bOverrideCustomTimeStep"))
UEngineCustomTimeStep * CustomTimeStep
Custom time step