UMediaProfileSettings

Settings for the media profile.

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MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMediaProfileSettings

References

Module

MediaFrameworkUtilities

Header

/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/Profile/MediaProfileSettings.h

Include

#include "Profile/MediaProfileSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig)
class UMediaProfileSettings : public UObject

Remarks

Settings for the media profile.

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

bool

 

bApplyInCommandlet

Apply the startup media profile even when we are running a commandlet.

Public variable

FSimpleMulticas...

 

OnMediaProxiesChanged

Called when a proxy changed.

Functions

Name Description

Public function Const

UMediaProfil...

 

GetStartupMediaProfile()

Get the media profile used by the engine.

Public function Const

TArray< UPro...

 

LoadMediaOutputProxies()

Get all the media output proxy.

Public function Const

TArray< UPro...

 

LoadMediaSourceProxies()

Get all the media source proxy.

Public function

void

 

SetMediaOutputProxy

(
    const TArray< UProxyMediaOutput...
)

Set the media proxies used by the engine.

Public function

void

 

SetMediaSourceProxy

(
    const TArray< UProxyMediaSource...
)

Set the media proxies used by the engine.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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