| UObjectBase
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Module |
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Header |
/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/Profile/MediaProfileSettings.h |
Include |
#include "Profile/MediaProfileSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig)
class UMediaProfileSettings : public UObject
Settings for the media profile.
Name | Description | ||
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bApplyInCommandlet |
Apply the startup media profile even when we are running a commandlet. |
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FSimpleMulticas... |
OnMediaProxiesChanged |
Called when a proxy changed. |
Name | Description | ||
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UMediaProfil... |
GetStartupMediaProfile() |
Get the media profile used by the engine. |
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LoadMediaOutputProxies() |
Get all the media output proxy. |
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LoadMediaSourceProxies() |
Get all the media source proxy. |
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SetMediaOutputProxy ( |
Set the media proxies used by the engine. |
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SetMediaSourceProxy ( |
Set the media proxies used by the engine. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |