UMediaBundle::GetMaterial

Get the material interface.

Windows
MacOS
Linux

References

Module

MediaFrameworkUtilities

Header

/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundle.h

Include

#include "MediaBundle.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|MediaBundle")
UMaterialInterface * GetMaterial()

Remarks

Get the material interface.

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