MediaBundleActorClass

Class to spawn for that asset.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(AdvancedDisplay, EditAnywhere, NoClear, Category="MediaBundle")
TSubclassOf< AMediaBundleActorBase > MediaBundleActorClass

Remarks

Class to spawn for that asset.

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