UMediaBundle::OpenMediaSource

Play the media source.

Windows
MacOS
Linux

References

Module

MediaFrameworkUtilities

Header

/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundle.h

Include

#include "MediaBundle.h"

Source

/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaBundle.cpp

Syntax

bool OpenMediaSource()

Remarks

Play the media source. Only open the source if the reference count is 0. (ie. no one else opened it)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss