UMediaCapture::GetCaptureFrameUserData_GameThread

Capture the data that will pass along to the callback.

Windows
MacOS
Linux

References

Module

MediaIOCore

Header

/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h

Include

#include "MediaCapture.h"

Syntax

virtual TSharedPtr< FMediaCaptureUserData, ESPMode::ThreadSafe > GetCaptureFrameUserData_GameThread()

Remarks

Capture the data that will pass along to the callback.

The capture is done on the Render Thread but triggered from the Game Thread.

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