Module |
|
Header |
/Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
Include |
#include "MediaCapture.h" |
virtual TSharedPtr< FMediaCaptureUserData, ESPMode::ThreadSafe > GetCaptureFrameUserData_GameThread()
Capture the data that will pass along to the callback.
The capture is done on the Render Thread but triggered from the Game Thread.