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Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/MeshConversion/Public/DynamicMeshToMeshDescription.h |
Include |
#include "DynamicMeshToMeshDescription.h" |
class FDynamicMeshToMeshDescription
Convert FDynamicMesh3 to FMeshDescription
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bPrintDebugMessages |
If true, will print some possibly-helpful debugging spew to output log |
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ConversionOptions |
General settings for conversions to mesh description |
Name | Description | |
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FDynamicMeshToMeshDescription() |
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FDynamicMeshToMeshDescription |
Name | Description | ||
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Convert ( |
Default conversion of DynamicMesh to MeshDescription. Calls functions below depending on mesh state |
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Convert_NoAttributes ( |
Internal functions that you can also call directly Ignore any Attributes on input Mesh, calculate per-vertex normals and have MeshDescription compute tangents. |
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Convert_NoSharedInstances ( |
Convert with no shared VertexInstances. |
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Convert_SharedInstances ( |
Convert while minimizing VertexInstance count, IE new VertexInstances are only created if a unique UV or Normal is required. |
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HaveMatchingElementCounts ( |
Checks if element counts match. |
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HaveMatchingElementCounts ( |
Checks if element counts match. If false then Update can't be called you must call Convert |
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Update ( |
Update existing MeshDescription based on DynamicMesh. |
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UpdateAttributes ( |
Update only attributes, assuming the mesh topology has not changed. |