| IMeshEditorModeEditingContract
|
Module |
|
Header |
/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeEditingContract.h |
Include |
#include "IMeshEditorModeEditingContract.h" |
class IMeshEditorModeEditingContract
Name | Description | ||
---|---|---|---|
|
CommitSelectedMeshes() |
Commits all selected meshes |
|
|
DeselectAllMeshElements() |
Deselects all mesh elements |
|
|
DeselectMeshElements ( |
||
|
DeselectMeshElements ( |
Deselects the specified mesh elements |
|
|
FindEdgeSplitUnderInteractor ( |
Given an interactor and a mesh, finds edges under the interactor along with their exact split position (progress along the edge). |
|
|
const UEdita... |
FindEditableMesh ( |
Gets an editable mesh from our cache of editable meshes for the specified sub-mesh address |
|
GetActiveAction() |
Gets the interactive action currently being performed (and previewed). |
|
|
UViewportInt... |
GetActiveActionInteractor() |
When performing an interactive action that was initiated using an interactor, this is the interactor that was used. |
|
UMeshFractur... |
GetFractureSettings() |
Access fracture settings from UI detail views |
|
GetHoveredMeshElement ( |
Returns the mesh element the specified viewport interactor is currently hovering over. |
|
|
const TArray... |
GetSelectedEditableMeshes() |
Gets all of the editable meshes that are currently selected |
|
const TArray... |
GetSelectedEditableMeshes() |
Gets all of the editable meshes that are currently selected (const) |
|
GetSelectedMeshesAndEdges ( |
||
|
GetSelectedMeshesAndElements ( |
||
|
GetSelectedMeshesAndPolygons ( |
||
|
GetSelectedMeshesAndPolygonsPerimeterEdges ( |
||
|
GetSelectedMeshesAndVertices ( |
||
|
IsMeshElementSelected ( |
Returns true if the specified element is selected right now |
|
|
SelectMeshElements ( |
Selects the specified mesh elements |
|
|
TrackUndo ( |
Stores undo state for the specified object. |