UMeshEditorSelectionModifier

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MacOS
Linux

Inheritance Hierarchy

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/MeshEditorSelectionModifiers.h

Include

#include "MeshEditorSelectionModifiers.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UMeshEditorSelectionModifier : public UObject

Variables

Name Description

Protected variable

TSharedPtr< FUI...

 

UICommandInfo

Our UI command for this action

Destructors

Functions

Name Description

Public function Virtual Const

EEditableMes...

 

GetElementType()

Which mesh element does this command apply to?

Public function Const

FName

 

GetSelectionModifierName()

Gets the name of this selection modifier.

Public function Const

const TShare...

 

GetUICommandInfo()

Gets the UI command info for this command

Public function Virtual

bool

 

ModifySelection

(
    TMap< UEditableMesh*, TArray< ...
)

Public function Virtual

void

 

RegisterUICommand

(
    FBindingContext* BindingContex...
)

Registers the UI command for this mesh editor command

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