UMeshEditorStaticMeshAdapter::Initialize

Creates a editable static mesh from the specified component and sub-mesh address

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/MeshEditorStaticMeshAdapter.h

Include

#include "MeshEditorStaticMeshAdapter.h"

Syntax

void Initialize
(
    UEditableMesh * EditableMesh,
    class UWireframeMesh * WireframeMesh
)

Remarks

Creates a editable static mesh from the specified component and sub-mesh address

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