UOverlayComponent::IsLineValid

Queries whether a line with the given ID exists

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/OverlayComponent.h

Include

#include "OverlayComponent.h"

Syntax

bool IsLineValid
(
    const FOverlayLineID ID
) const

Remarks

Queries whether a line with the given ID exists

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss