UOverlayComponent::UOverlayComponent

Default [UObject](API\Runtime\CoreUObject\UObject\UObject) constructor.

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/OverlayComponent.h

Include

#include "OverlayComponent.h"

Syntax

UOverlayComponent
(
    const FObjectInitializer & ObjectInitializer
)

Remarks

Default UObject constructor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss