Module |
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Header |
/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/OverlayComponent.h |
Include |
#include "OverlayComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UOverlayComponent : public UMeshComponent
Name | Description | |
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UOverlayComponent ( |
Default UObject constructor. |
Name | Description | ||
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FOverlayLine... |
AddLine ( |
Add a line to the overlay |
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FOverlayPoin... |
AddPoint ( |
Add a point to the overlay |
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FOverlayTria... |
AddTriangle ( |
Add a triangle to the overlay |
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Clear() |
Clear all primitives |
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InsertLine ( |
Insert a line with the given ID to the overlay |
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InsertPoint ( |
Insert a point with the given ID to the overlay |
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InsertTriangle ( |
Insert a triangle with the given ID to the overlay |
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IsLineValid ( |
Queries whether a line with the given ID exists |
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IsPointValid ( |
Queries whether a point with the given ID exists |
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IsTriangleValid ( |
Queries whether a triangle with the given ID exists |
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RemoveLine ( |
Remove a line from the overlay |
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RemovePoint ( |
Remove a point from the overlay |
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RemoveTriangle ( |
Remove a triangle from the overlay |
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SetLineColor ( |
Sets the color of a line |
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SetLineMaterial ( |
Specify material which handles lines |
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SetLineThickness ( |
Sets the thickness of a line |
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SetPointColor ( |
Sets the color of a point |
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SetPointMaterial ( |
Specify material which handles points |
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SetPointSize ( |
Sets the size of a point |