USelectPolygonsBySmoothingGroup

Selects all the polygons that have the same smoothing group as the selection polygons.

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Inheritance Hierarchy

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/MeshEditorSelectionModifiers.h

Include

#include "MeshEditorSelectionModifiers.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class USelectPolygonsBySmoothingGroup : public UMeshEditorSelectionModifier

Remarks

Selects all the polygons that have the same smoothing group as the selection polygons.

Overridden from UMeshEditorSelectionModifier

Name Description

Public function Virtual Const

EEditableMes...

 

GetElementType()

Which mesh element does this command apply to?

Public function Virtual

bool

 

ModifySelection

(
    TMap< UEditableMesh*, TArray< ...
)

Public function Virtual

void

 

RegisterUICommand

(
    FBindingContext* BindingContex...
)

Registers the UI command for this mesh editor command

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