| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/WireframeMeshComponent.h |
Include |
#include "WireframeMeshComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UWireframeMesh : public UObject
Name | Description | ||
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bBoundsDirty |
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Bounds |
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EdgeInstances |
This is a packed array of edge instances with no holes. |
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TSparseArray< F... |
Edges |
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IndexBuffer |
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TSparseArray< F... |
Polygons |
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VertexBuffers |
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TSparseArray< F... |
Vertices |
These arrays mirror the editable mesh elements. |
Name | Description | |
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UWireframeMesh() |
Name | Description | ||
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AddEdge ( |
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AddEdgeInstance ( |
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AddPolygon ( |
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AddVertex ( |
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FBoxSphereBo... |
GetBounds() |
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const TArray... |
GetEdgeInstanceIDs ( |
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GetNumEdgeInstances() |
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InitResources() |
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ReleaseResources() |
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RemoveEdge ( |
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RemoveEdgeInstance ( |
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RemovePolygon ( |
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RemoveVertex ( |
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Reset() |
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SetEdgeColor |
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SetEdgeVertices |
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SetPolygonNormal ( |
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SetVertexPosition |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |