[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=MaterialPreview,
Meta=(EditCondition="MaterialMode == ESetMeshMaterialMode::Override"))
UMaterialInterface * OverrideMaterial
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=MaterialPreview,
Meta=(EditCondition="MaterialMode == ESetMeshMaterialMode::Override"))
UMaterialInterface * OverrideMaterial