UMeshEditingViewProperties

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Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshMaterialProperties.h

Include

#include "Properties/MeshMaterialProperties.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMeshEditingViewProperties : public UInteractiveToolPropertySet

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bFlatShading

Toggle flat shading on/off

Public variable UProperty Category, EditAnywhere

bool

 

bShowWireframe

Toggle drawing of wireframe overlay on/off [Alt+W]

Public variable UProperty Category, EditAnywhere, Meta

FLinearColor

 

Color

Main Color of Material

Public variable UProperty Category, EditAnywhere, Meta

UTexture2D *...

 

Image

Image used in Image-Based Material

Public variable UProperty Category, EditAnywhere

EMeshEditingMat...

 

MaterialMode

Set which material to use on object

Overridden from UInteractiveToolPropertySet

Name Description

Public function Virtual

void

 

RestoreProperties

(
    UInteractiveTool* RestoreToToo...
)

Restore saved property values

Public function Virtual

void

 

SaveProperties

(
    UInteractiveTool* SaveFromTool
)

Setting saving/serialization Save values of current Tool Properties.

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