UNewMeshMaterialProperties

Standard material property settings for tools that generate new meshes.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshMaterialProperties.h

Include

#include "Properties/MeshMaterialProperties.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNewMeshMaterialProperties : public UInteractiveToolPropertySet

Remarks

Standard material property settings for tools that generate new meshes.

Variables

Name Description

Public variable UProperty

bool

 

bShowExtendedOptions

Controls visibility of UV/etc properties

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bWireframe

Overlay wireframe on preview

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bWorldSpaceUVScale

If set, UV scales will be relative to world space so different objects created with the same UV scale should have the same average texel size

Public variable UProperty Category, EditAnywhere, Meta nontransactional

UMaterialInterf...

 

Material

Material for new mesh

Public variable UProperty Category, EditAnywhere, Meta

float

 

UVScale

Scale factor for generated UVs

Constructors

Name Description

Public function

UNewMeshMaterialProperties()

Overridden from UInteractiveToolPropertySet

Name Description

Public function Virtual

void

 

RestoreProperties

(
    UInteractiveTool* RestoreToToo...
)

Restore saved property values

Public function Virtual

void

 

SaveProperties

(
    UInteractiveTool* SaveFromTool
)

Save/restore support

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