| UObjectBase
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Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/PlaneCutTool.h |
Include |
#include "PlaneCutTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAcceptOutputProperties : public UInteractiveToolPropertySet
Properties controlling how changes are baked out to static meshes on tool accept
Name | Description | ||
---|---|---|---|
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bExportSeparatedPiecesAsNewMeshAssets |
If true, meshes cut into multiple pieces will be saved as separate assets on 'accept'. |
Name | Description | ||
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RestoreProperties ( |
Restore saved property values |
|
|
SaveProperties ( |
Save/restore support |