UAcceptOutputProperties

Properties controlling how changes are baked out to static meshes on tool accept

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Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/PlaneCutTool.h

Include

#include "PlaneCutTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAcceptOutputProperties : public UInteractiveToolPropertySet

Remarks

Properties controlling how changes are baked out to static meshes on tool accept

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bExportSeparatedPiecesAsNewMeshAssets

If true, meshes cut into multiple pieces will be saved as separate assets on 'accept'.

Overridden from UInteractiveToolPropertySet

Name Description

Public function Virtual

void

 

RestoreProperties

(
    UInteractiveTool* RestoreToToo...
)

Restore saved property values

Public function Virtual

void

 

SaveProperties

(
    UInteractiveTool* SaveFromTool
)

Save/restore support

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