UAddPrimitiveTool::IsEquivalentLastGeneratedAsset

Checks if the passed-in settings would create the same asset as the current settings

Windows
MacOS
Linux

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/AddPrimitiveTool.h

Include

#include "AddPrimitiveTool.h"

Syntax

bool IsEquivalentLastGeneratedAsset()

Remarks

Checks if the passed-in settings would create the same asset as the current settings

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