UBakeTransformTool

Simple tool to bake scene transform on meshes into the mesh assets

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/BakeTransformTool.h

Include

#include "BakeTransformTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UBakeTransformTool : public UMultiSelectionTool

Remarks

Simple tool to bake scene transform on meshes into the mesh assets

Variables

Name Description

Protected variable

IToolsContextAs...

 

AssetAPI

Protected variable UProperty

UBakeTransformT...

 

BasicProperties

Protected variable

TArray< int >

 

MapToFirstOccurrences

Protected variable

UWorld *

 

TargetWorld

Constructors

Name Description

Public function

UBakeTransformTool()

Functions

Name Description

Public function Virtual

void

 

SetAssetAPI

(
    IToolsContextAssetAPI* AssetAP...
)

Public function Virtual

void

 

SetWorld

(
    UWorld* World
)

Protected function

void

 

UpdateAssets()

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

CanAccept()

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

Render

(
    IToolsContextRenderAPI* Render...
)

Allow the Tool to do any custom drawing (ie via PDI/RHI)

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Allow the Tool to do any necessary processing on Tick

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