| UInteractiveToolPropertySet::SaveRestoreProperties()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/DynamicMeshSculptTool.h |
Include |
#include "DynamicMeshSculptTool.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/DynamicMeshSculptTool.cpp |
virtual void SaveRestoreProperties
(
UInteractiveTool * RestoreToTool,
bool bSaving
)
Subclass this to save and restore in a single function. Use the SaveRestoryProperty function for each member: UMyPropertySetSubclass* PropertyCache = GetPropertyCache