| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/DynamicMeshSculptTool.h |
Include |
#include "DynamicMeshSculptTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UBrushSculptProperties : public UInteractiveToolPropertySet
Name | Description | ||
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bDetailPreservingSmooth |
If enabled, Remeshing is limited during Smoothing to avoid wiping out higher-density triangle areas |
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bFreezeTarget |
When Freeze Target is toggled on, the Brush Target Surface will be Frozen in its current state, until toggled off. |
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bIsRemeshingEnabled |
This is a dupe of the bool in the tool class. |
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bPreserveUVFlow |
If true, try to preserve the shape of the UV/3D mapping. |
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float |
PrimaryBrushSpeed |
Strength of the Primary Brush |
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PrimaryBrushType |
Primary Brush Mode |
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float |
SmoothBrushSpeed |
Strength of Shift-to-Smooth Brushing and Smoothing Brush |
Name | Description | ||
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SaveRestoreProperties ( |
Subclass this to save and restore in a single function. |