| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/CombineMeshesTool.h |
Include |
#include "CombineMeshesTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UCombineMeshesTool : public UMultiSelectionTool
Simple tool to combine multiple meshes into a single mesh asset
Name | Description | ||
---|---|---|---|
|
AssetAPI |
||
|
BasicProperties |
||
|
bDuplicateMode |
||
|
UWorld * |
TargetWorld |
Name | Description | |
---|---|---|
|
UCombineMeshesTool() |
Name | Description | ||
---|---|---|---|
|
SetAssetAPI ( |
||
|
SetDuplicateMode ( |
||
|
SetWorld ( |
||
|
UpdateAssets() |
Name | Description | ||
---|---|---|---|
|
CanAccept() |
||
|
HasAccept() |
||
|
HasCancel() |
||
|
Render ( |
Allow the Tool to do any custom drawing (ie via PDI/RHI) |
|
|
Setup() |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
|
|
Shutdown ( |
Called by ToolManager to shut down the Tool |
|
|
Tick ( |
Allow the Tool to do any necessary processing on Tick |