UConvertToPolygonsToolBuilder::CanBuildTool

Check if, given the current scene state, a new instance of this builder's Tool can be created

Windows
MacOS
Linux

Override Hierarchy

UInteractiveToolBuilder::CanBuildTool()

UConvertToPolygonsToolBuilder::CanBuildTool()

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/ConvertToPolygonsTool.h

Include

#include "ConvertToPolygonsTool.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/ConvertToPolygonsTool.cpp

Syntax

virtual bool CanBuildTool
(
    const FToolBuilderState & SceneState
) const

Remarks

Check if, given the current scene state, a new instance of this builder's Tool can be created

Returns

true if a new Tool instance can be created

Parameters

Parameter

Description

SceneState

the current scene selection state, etc

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss