| UInteractiveToolBuilder::CanBuildTool()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/DrawPolyPathTool.h |
Include |
#include "DrawPolyPathTool.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/DrawPolyPathTool.cpp |
virtual bool CanBuildTool
(
const FToolBuilderState & SceneState
) const
Check if, given the current scene state, a new instance of this builder's Tool can be created
true if a single mesh source can be found in the active selection