UDynamicMeshSculptTool

Dynamic Mesh Sculpt Tool Class

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/DynamicMeshSculptTool.h

Include

#include "DynamicMeshSculptTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDynamicMeshSculptTool : public UMeshSurfacePointTool

Remarks

Dynamic Mesh Sculpt Tool Class

Variables

Name Description

Public variable UProperty

USculptBrushPro...

 

BrushProperties

Properties that control brush size/etc

Public variable UProperty

UFixedPlaneBrus...

 

GizmoProperties

Public variable UProperty

UPlaneBrushProp...

 

PlaneBrushProperties

Public variable UProperty

UBrushRemeshPro...

 

RemeshProperties

Properties that control dynamic remeshing

Public variable UProperty

USculptMaxBrush...

 

SculptMaxBrushProperties

Public variable UProperty

UBrushSculptPro...

 

SculptProperties

Properties that control sculpting

Public variable UProperty

UMeshEditingVie...

 

ViewProperties

Constructors

Name Description

Public function

UDynamicMeshSculptTool()

Functions

Overridden from UMeshSurfacePointTool

Name Description

Public function Virtual

bool

 

HitTest

(
    const FRay& Ray,
    FHitResult& OutHit
)

Public function Virtual

void

 

OnBeginDrag

(
    const FRay& Ray
)

This function is called when the user begins a click-drag-release interaction

Public function Virtual

void

 

OnEndDrag

(
    const FRay& Ray
)

This function is called when the user releases the button driving a click-drag-release interaction

Public function Virtual

void

 

OnUpdateDrag

(
    const FRay& Ray
)

This function is called each frame that the user is in a click-drag-release interaction

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

CanAccept()

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

OnPropertyModified

(
    UObject* PropertySet,
    FProperty* Property
)

Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes

Public function Virtual

void

 

RegisterActions

(
    FInteractiveToolActionSet& ActionS...
)

Override this function to register the set of Actions this Tool supports, using FInteractiveToolActionSet::RegisterAction.

Public function Virtual

void

 

Render

(
    IToolsContextRenderAPI* Render...
)

Allow the Tool to do any custom drawing (ie via PDI/RHI)

Public function Virtual

void

 

Setup()

Register InputBehaviors, etc

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Allow the Tool to do any necessary processing on Tick

Overridden from IHoverBehaviorTarget

Name Description

Public function Virtual

FInputRayHit

 

BeginHoverSequenceHitTest

(
    const FInputDeviceRay& PressPos
)

Do hover hit-test

Public function Virtual

bool

 

OnUpdateHover

(
    const FInputDeviceRay& DevicePos
)

Update active hover sequence with new input position

Enums

Name

Description

Private enum

EPendingWorkPlaneUpdate

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