UEditMeshPolygonsToolActions::CutFaces

Cut the current set of selected faces. Click twice in viewport to set cut line.

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References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h

Include

#include "EditMeshPolygonsTool.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=FaceEdits, Meta=(DisplayName="CutFaces", DisplayPriority=5))
void CutFaces()

Remarks

Cut the current set of selected faces. Click twice in viewport to set cut line.

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