UEditMeshPolygonsToolActions::Decompose

Split each of the selected faces into a separate polygon for each triangle

Windows
MacOS
Linux

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h

Include

#include "EditMeshPolygonsTool.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=FaceEdits, Meta=(DisplayName="Decompose", DisplayPriority=10))
void Decompose()

Remarks

Split each of the selected faces into a separate polygon for each triangle

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