Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
Include |
#include "EditMeshPolygonsTool.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=FaceEdits, Meta=(DisplayName="Decompose", DisplayPriority=10))
void Decompose()
Split each of the selected faces into a separate polygon for each triangle