UEditMeshPolygonsToolActions::Extrude

Extrude the current set of selected faces. Click in viewport to confirm extrude height.

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Linux

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h

Include

#include "EditMeshPolygonsTool.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=FaceEdits, Meta=(DisplayName="Extrude", DisplayPriority=1))
void Extrude()

Remarks

Extrude the current set of selected faces. Click in viewport to confirm extrude height.

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