UEditMeshPolygonsToolActions::Offset

Offset the current set of selected faces. Click in viewport to confirm offset distance.

Windows
MacOS
Linux

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h

Include

#include "EditMeshPolygonsTool.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=FaceEdits, Meta=(DisplayName="Offset", DisplayPriority=2))
void Offset()

Remarks

Offset the current set of selected faces. Click in viewport to confirm offset distance.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss