UEditMeshPolygonsToolActions_Triangles::Disconnect

Separate the selected faces at their borders

Windows
MacOS
Linux

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h

Include

#include "EditMeshPolygonsTool.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=TriangleEdits,
          Meta=(DisplayName="Disconnect", DisplayPriority=11))
void Disconnect()

Remarks

Separate the selected faces at their borders

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