UEditMeshPolygonsToolActions_Triangles::Poke

Poke each face at its center point

Windows
MacOS
Linux

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h

Include

#include "EditMeshPolygonsTool.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=TriangleEdits, Meta=(DisplayName="Poke", DisplayPriority=12))
void Poke()

Remarks

Poke each face at its center point

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