UEditMeshPolygonsToolActions_Triangles

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Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h

Include

#include "EditMeshPolygonsTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEditMeshPolygonsToolActions_Triangles : public UEditMeshPolygonsToolActionPropertySet

Functions

Name Description

Public function UFunction Category, Meta callineditor

void

 

CutFaces()

Cut the current set of selected faces. Click twice in viewport to set cut line.

Public function UFunction Category, Meta callineditor

void

 

Delete()

Delete the current set of selected faces

Public function UFunction Category, Meta callineditor

void

 

Disconnect()

Separate the selected faces at their borders

Public function UFunction Category, Meta callineditor

void

 

Extrude()

Extrude the current set of selected faces. Click in viewport to confirm extrude height.

Public function UFunction Category, Meta callineditor

void

 

Flip()

Flip normals and face orientation for the current set of selected faces

Public function UFunction Category, Meta callineditor

void

 

Inset()

Inset the current set of selected faces. Click in viewport to confirm inset distance.

Public function UFunction Category, Meta callineditor

void

 

Offset()

Offset the current set of selected faces. Click in viewport to confirm offset distance.

Public function UFunction Category, Meta callineditor

void

 

Outset()

Outset the current set of selected faces. Click in viewport to confirm outset distance.

Public function UFunction Category, Meta callineditor

void

 

Poke()

Poke each face at its center point

Public function UFunction Category, Meta callineditor

void

 

RecalcNormals()

Recalculate normals for the current set of selected faces

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