| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
Include |
#include "EditMeshPolygonsTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEditMeshPolygonsToolActions_Triangles : public UEditMeshPolygonsToolActionPropertySet
Name | Description | ||
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CutFaces() |
Cut the current set of selected faces. Click twice in viewport to set cut line. |
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Delete() |
Delete the current set of selected faces |
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Disconnect() |
Separate the selected faces at their borders |
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Extrude() |
Extrude the current set of selected faces. Click in viewport to confirm extrude height. |
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Flip() |
Flip normals and face orientation for the current set of selected faces |
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Inset() |
Inset the current set of selected faces. Click in viewport to confirm inset distance. |
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Offset() |
Offset the current set of selected faces. Click in viewport to confirm offset distance. |
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Outset() |
Outset the current set of selected faces. Click in viewport to confirm outset distance. |
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Poke() |
Poke each face at its center point |
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RecalcNormals() |
Recalculate normals for the current set of selected faces |