UEditMeshPolygonsToolEdgeActions_Triangles::FillHole

Fill the adjacent hole for any selected boundary edges

Windows
MacOS
Linux

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h

Include

#include "EditMeshPolygonsTool.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=EdgeEdits, Meta=(DisplayName="Fill Hole", DisplayPriority=1))
void FillHole()

Remarks

Fill the adjacent hole for any selected boundary edges

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss