SplitNormalMethod

Control whether and how the topology of the normals is recomputed, e.g. to create sharp edges where face normals change by a large amount or where face group IDs change.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=NormalsTopology)
ESplitNormalMethod SplitNormalMethod

Remarks

Control whether and how the topology of the normals is recomputed, e.g. to create sharp edges where face normals change by a large amount or where face group IDs change. Normals will always be recomputed unless SplitNormal Method is UseExistingTopology.

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