UMeshInspectorProperties

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Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/MeshInspectorTool.h

Include

#include "MeshInspectorTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMeshInspectorProperties : public UInteractiveToolPropertySet

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bBoundaryEdges

Toggle visibility of open boundary edges

Public variable UProperty Category, EditAnywhere

bool

 

bNormalSeams

Toggle visibility of Normal seam edges

Public variable UProperty Category, EditAnywhere

bool

 

bNormalVectors

Toggle visibility of normal vectors

Public variable UProperty Category, EditAnywhere

bool

 

bPolygonBorders

Toggle visibility of polygon borders

Public variable UProperty Category, EditAnywhere

bool

 

bTangentVectors

Toggle visibility of tangent vectors

Public variable UProperty Category, EditAnywhere

bool

 

bUVSeams

Toggle visibility of UV seam edges

Public variable UProperty Category, EditAnywhere

bool

 

bWireframe

Toggle visibility of all mesh edges

Public variable UProperty Category, EditAnywhere, Meta

float

 

NormalLength

Length of line segments representing normal vectors

Public variable UProperty Category, EditAnywhere, Meta

float

 

TangentLength

Length of line segments representing tangent vectors

Overridden from UInteractiveToolPropertySet

Name Description

Public function Virtual

void

 

RestoreProperties

(
    UInteractiveTool* RestoreToToo...
)

Restore saved property values

Public function Virtual

void

 

SaveProperties

(
    UInteractiveTool* SaveFromTool
)

Save/restore support

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