| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/MeshInspectorTool.h |
Include |
#include "MeshInspectorTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMeshInspectorTool : public USingleSelectionTool
Mesh Inspector Tool for visualizing mesh information
Name | Description | ||
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TArray< int > |
BoundaryEdges |
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DefaultMaterial |
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TArray< int > |
GroupBoundaryEdges |
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float |
LineWidthMultiplier |
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MaterialSettings |
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TArray< int > |
NormalSeamEdges |
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UPreviewMesh &#... |
PreviewMesh |
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Settings |
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TArray< int > |
UVSeamEdges |
Name | Description | |
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UMeshInspectorTool() |
Name | Description | ||
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CanAccept() |
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HasAccept() |
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HasCancel() |
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OnPropertyModified |
Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes |
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RegisterActions ( |
Override this function to register the set of Actions this Tool supports, using FInteractiveToolActionSet::RegisterAction. |
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Render ( |
Allow the Tool to do any custom drawing (ie via PDI/RHI) |
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Setup() |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
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Shutdown ( |
Called by ToolManager to shut down the Tool |