UMeshSelectionEditActions::ExpandToConnected

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MacOS
Linux

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/MeshSelectionTool.h

Include

#include "MeshSelectionTool.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=SelectionEdits,
          Meta=(DisplayName="ExpandToConnected", DisplayPriority=5))
void ExpandToConnected()

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