[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Options,
Meta=(DisplayName="Lower Bound", UIMax="0", ClampMax="0"))
float LowerBoundsInterval
The upper bounds interval corresponds to the region of space which the selected operator will affect. A setting of -1.0 should envelope all points in the "lower" half of the mesh given the axis has been auto-detected. The corresponding upper value of 1 will cover the entire mesh.