[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Options, Meta=(DisplayName="Modifier Percent"))
float ModifierPercent
As each operator has a range of values (i.e. curvature, angle of twist, scale), this represents the percentage passed to the operator as a parameter. In the future, for more control, this should be separated into individual settings for each operator for more precise control