UPlaneBrushProperties::SaveRestoreProperties

Subclass this to save and restore in a single function.

Windows
MacOS
Linux

Override Hierarchy

UInteractiveToolPropertySet::SaveRestoreProperties()

UPlaneBrushProperties::SaveRestoreProperties()

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/DynamicMeshSculptTool.h

Include

#include "DynamicMeshSculptTool.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/DynamicMeshSculptTool.cpp

Syntax

virtual void SaveRestoreProperties
(
    UInteractiveTool * RestoreToTool,
    bool bSaving
)

Remarks

Subclass this to save and restore in a single function. Use the SaveRestoryProperty function for each member: UMyPropertySetSubclass* PropertyCache = GetPropertyCache(); SaveRestoreProperty(PropertyCache->PropSetMember, this->PropSetMember, bSaving);

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