Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/PlaneCutTool.h |
Include |
#include "PlaneCutTool.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/PlaneCutTool.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(CallInEditor, Category=Actions, Meta=(DisplayName="Cut"))
void Cut()
Cut with the current plane without exiting the tool