[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=ShapeSettings, Meta=(DisplayName="Primitive Type"))
EMakeMeshShapeType Shape
Type of shape to generate
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=ShapeSettings, Meta=(DisplayName="Primitive Type"))
EMakeMeshShapeType Shape
Type of shape to generate