bInstanceIfPossible

If the shape settings haven't changed, create instances of the last created asset rather than creating a whole new asset.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=AssetSettings)
bool bInstanceIfPossible

Remarks

If the shape settings haven't changed, create instances of the last created asset rather than creating a whole new asset. If false, all created actors will have separate underlying mesh assets.

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