URemoveOccludedTrianglesOperatorFactory

Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

URemoveOccludedTrianglesOperatorFactory

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/RemoveOccludedTrianglesTool.h

Include

#include "RemoveOccludedTrianglesTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class URemoveOccludedTrianglesOperatorFactory :
    public UObject,
    public IDynamicMeshOperatorFactory

Remarks

Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn

Variables

Name Description

Public variable

int

 

PreviewIdx

Public variable UProperty

URemoveOccluded...

 

Tool

Overridden from IDynamicMeshOperatorFactory

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