URemoveOccludedTrianglesTool

Simple Mesh Normal Updating Tool

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/RemoveOccludedTrianglesTool.h

Include

#include "RemoveOccludedTrianglesTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class URemoveOccludedTrianglesTool : public UMultiSelectionTool

Remarks

Simple Mesh Normal Updating Tool

Variables

Name Description

Protected variable UProperty

URemoveOccluded...

 

AdvancedProperties

Protected variable

IToolsContextAs...

 

AssetAPI

Protected variable UProperty

URemoveOccluded...

 

BasicProperties

Protected variable

FViewCameraStat...

 

CameraState

Protected variable

TSharedPtr< Ind...

 

CombinedMeshTrees

Pre-transformed combined all-mesh data (with mesh geometry data in just raw index buffers as that's all we need)

Protected variable

TArray< TShared...

 

OriginalDynamicMeshes

Protected variable UProperty

TArray< UPrevie...

 

PreviewCopies

When multiple meshes in the selection correspond to the same asset, only one needs a PreviewWithBackgroundCompute all others just get a plain PreviewMesh copy that is updated via OnMeshUpdated broadcast from the source Preview

Protected variable UProperty

TArray< UMeshOp...

 

Previews

Protected variable

TArray< TArray<...

 

PreviewToCopyIdx

Protected variable

TArray< int32 >

 

PreviewToTargetIdx

Protected variable

TArray< int32 >

 

TargetToPreviewIdx

Protected variable

UWorld *

 

TargetWorld

Public variable

friend

 

URemoveOccludedTrianglesOperatorFactory

Constructors

Functions

Name Description

Protected function

void

 

GenerateAsset

(
    const TArray< FDynamicMeshOpResult ...
)

Public function Virtual

void

 

SetAssetAPI

(
    IToolsContextAssetAPI* AssetAP...
)

Protected function

void

 

SetupPreviews()

Public function Virtual

void

 

SetWorld

(
    UWorld* World
)

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

CanAccept()

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

OnPropertyModified

(
    UObject* PropertySet,
    FProperty* Property
)

Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes

Public function Virtual

void

 

Render

(
    IToolsContextRenderAPI* Render...
)

Allow the Tool to do any custom drawing (ie via PDI/RHI)

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Allow the Tool to do any necessary processing on Tick

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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