[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=OcclusionCalculation)
EOcclusionCalculationUIMode OcclusionTestMethod
The method for deciding whether a triangle is occluded
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=OcclusionCalculation)
EOcclusionCalculationUIMode OcclusionTestMethod
The method for deciding whether a triangle is occluded