[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=SculptMaxBrush)
bool bFreezeCurrentHeight
Use maximum height from last brush stroke, regardless of brush size. Note that spatial brush falloff still applies.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=SculptMaxBrush)
bool bFreezeCurrentHeight
Use maximum height from last brush stroke, regardless of brush size. Note that spatial brush falloff still applies.