UUVProjectionTool::HasAccept

Windows
MacOS
Linux

Override Hierarchy

UInteractiveTool::HasAccept()

UUVProjectionTool::HasAccept()

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/UVProjectionTool.h

Include

#include "UVProjectionTool.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/UVProjectionTool.cpp

Syntax

virtual bool HasAccept() const

Returns

true if this Tool support being Accepted, ie calling Shutdown(EToolShutdownType::Accept)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss